Two Insanely EASY Ash Pranks to Impress Everyone! Scam School
The Secret Method to Always Win at DOTS! Scam School
How to Make ANY Dollar Bill Teleport ANYWHERE! Scam School
The Triangle TRIFECTA! Scam School
Nick Trost's "Eight Card Brainwave"! Scam School
Michael Ammar's "Crazy Man's Handcuffs!" Scam School
Invent a PSYCHIC BOARD GAME! Scam School
The STRING THEORY Trick! Scam School
Fish for Ice Sharks at the Bar With This Fun Bar Trick! Scam School
The Amazing Scorched Card Trick Scam School
One Badass Cocktail Napkin Origami Trick! Scam School
Perform a Mental Miracle with Coins! Scam School
Awesome Chess Puzzle: Turn Your Chess Board into a Minesweeper Game! Scam School
Lazy Ass Card Trick: They Do The Work, YOU Take the Credit! Scam School
Turn Your Phone Into a Mind Reading Tool! Scam School
Awesome Chess Puzzles That'll Fool a Genius! Scam School
Without looking, peeking, or even cheating, the scam artist can tell who will win in a virtual game of rock-paper-scissors
Method: This is a brilliant trick developed by Robert Neale and can be found in his book "Tricks of the Imagination". Start by grabbing three markers to represent the players (in this episode, Brian used three different colors of sweetener packets). Next, grab three items to represent the paper, rock, and scissors (in a pinch, you can use scraps of paper with names of each player or item written on them).
Lay out three players in a row, with a weapon in front of each of them. As explained in the video, set them up in a configuration wherein Red beats White, White beats Blue, and Blue beats Red. Now, in your mind, picture the colors/players arranged in a circle, such that the "circle of victory" moves clockwise (with red beating white beating blue).
Now, as strange as it seems, any one swap of two weapons OR swap of two players (no matter which ones) will cause that imaginary "circle of victory" to change directions and go counter-clockwise. In other words, after making just one change (of any type), blue will then beat white, and white will beat red. Make another change (of any type), and the circle goes back to clockwise.
With this in mind, you can know at all times which player will win, no matter what changes have been made, as long as you know HOW MANY changes have been made.
Watch the video for a more detailed explanation, but remember when performing this, to start small and get bigger. Start by first having your volunteer change the weapons. Next, have them move some of the players. Finally, allow them to make changes both to the weapons AND to the players, and finish with the big reveal of All three victors.
Don't forget to submit your Scam School Domain Smack!
Play along and have Brian introduce your Domain Smack in a future episode! Find out more at domainsmack.com.
If Harvard offered a PhD in deceit, this would be it. Award-winning magician Brian Brushwood takes viewers on an inside tour of bar tricks, street cons and scams. If you watch carefully, you'll never have to pay for a drink again!
Want the most recent episode of this show always up to date on your website? Use this self-updating embed code!